

As in, the first Unreal Engine.ĭuke Nukem Forever, the sequel to 1996’s landmark Duke Nukem 3D, was first announced in development in 1997, originally using Quake 2’s engine. This build of Duke Nukem Forever was made in Unreal Engine. On the other hand, it's become an industry-wide Running Gag when talking about Vapor Ware. It jumped back and forth between Development Hell and actual production for around 15 years. On one hand, it's a first-person shooter that continues the famous saga of Duke Nukem. “A huge chunk is playable, a huge chunk is block-outs with no enemies.” They say they will release the game’s source code with instructions for compiling it. Duke Nukem Forever is, for all intents and purposes, two things. The leaker - again posting on 4chan - claims that “almost every chapter is present in some form” of this build.


The HUD is the cleanest and most modern-looking feature, and it has an “ego” meter, apparently functioning like a damage shield, which refills when Duke offs another stooge. Police in SWAT gear return fire, and when Duke blows them away, some kind of alien tendrils burst from their dead bodies. In the clip, Duke blasts his way through a burning, yet dimly lit strip club, encountering minimal resistance as he goes.
#DUKE NUKEM FOREVER SOFTWARE#
I have no knowledge who leaked this.- George Broussard May 9, 2022 Duke Nukem, Hail to the King, Gearbox and the Gearbox Software and Duke Nukem logos are registered trademarks, and Gearbox Publishing is a trademark. Just a smattering of barely populated test levels. No, I’m not really interested in talking about it or retreading a painful past.
